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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Returns a distance in meters between Objects, Positions or Locations.

NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If 2D position is supplied, z is assumed 0.

File:Distance2D.jpg

基本句法

句法:
param1 distance param2
参数:
param1: Object or Array in format PositionAGL or Position2D
param2: Object or Array in format PositionAGL or Position2D
返回值:
Number - Distance in meters or 1e10 if distance cannot be calculated

替代句法

句法:
location1 distance location2
参数:
location1: Location or Array in format Position or Position2D
location2: Location or Array in format Position or Position2D
返回值:
Number - Distance in meters or 1e10 if distance cannot be calculated

范例

范例1:
_meters = player distance _object;
范例2:
_meters = player distance [1,2,3];
范例3:
_meters = [1,2,3] distance [4,5,6];
范例4:
_meters = position player distance nearestLocation [position player, "hill"];

额外资讯

多人游戏:
-
也可以看看:
distanceSqrvectorDistancedistance2D

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

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