点击图片可看到更多讯息
开始使用于
- 游戏:
- Operation Flashpoint
- 版本:
- 1.00
描述
- 描述:
- Returns a distance in meters between Objects, Positions or Locations.
NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If 2D position is supplied, z is assumed 0.
File:Distance2D.jpg
基本句法
- 句法:
- param1 distance param2
- 参数:
- param1: Object or Array in format PositionAGL or Position2D
- param2: Object or Array in format PositionAGL or Position2D
- 返回值:
- Number - Distance in meters or 1e10 if distance cannot be calculated
替代句法
- 句法:
- location1 distance location2
- 参数:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- 返回值:
- Number - Distance in meters or 1e10 if distance cannot be calculated
范例
- 范例1:
_meters = player distance _object;
- 范例2:
_meters = player distance [1,2,3];
- 范例3:
_meters = [1,2,3] distance [4,5,6];
- 范例4:
_meters = position player distance nearestLocation [position player, "hill"];
额外资讯
- 多人游戏:
- -
- 也可以看看:
- distanceSqrvectorDistancedistance2D
注意事项
Notes
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
- Posted on March 22, 2014
- AgentRev
- When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.