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DoMove

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader).

基本句法

句法:
unit(s) doMove position
参数:
unit(s): Object or Array

position: Array - format Position
返回值:
Nothing

范例

范例1:
_soldier1 doMove (position _officer);

范例2:
this doMove (getMarkerPos "Marker1");

额外资讯

多人游戏:
-
也可以看看:

commandMovesetDestinationmoveTomoveaddWaypointfn_vbs_doMoveExsetExactMovement (VBS2)getExactMovement (VBS2)

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes


Posted on February 9, 2008
Kronzky
If doMove is to be used in conjunction with waypoint behavior commands (e.g. setSpeedMode), then those have to be issued after the move command to have an effect. Otherwise the move will be done with the default settings.


Posted on February 3, 2009
General Barron
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader). There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the fn_vbs_doMoveEx function.


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