武装突袭 Wiki
Advertisement
  

点击图片可看到更多讯息

开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Draw an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.

基本句法

句法:
map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
参数:
map: Control
texture: String
color: Array - [r,g,b,a]
position: Position2D or Position3D or Object
width: Number
height: Number
angle: Number
text: String
shadow: Number or Boolean - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)
textSize: Number - (since Arma 3 v0.72)
font: String - (since Arma 3 v0.72)
align: String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
返回值:
Nothing

范例

范例1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", " _this select 0 drawIcon [ 'iconStaticMG', [1,0,0,1], getPos player, 24, 24, getDir player, 'Player Vehicle', 1, 0.03, 'TahomaB', 'right' ] "];

额外资讯

多人游戏:
-
也可以看看:
drawArrowdrawEllipsedrawLinedrawRectangledrawPolygon

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
Posted on March 22, 2014
Waffle SS.
icon will always remain the same width and height, if you want an icon scaled to the map, use:(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl)) for width and height (guessimated).

Bottom Section

Posted on July 20, 2014 - 16:59 (UTC)
AgentRevolution
If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
Posted on July 7, 2015 - 21:27 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Posted on January 4, 2016 - 05:41 (UTC)
Benargee
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example: onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
Advertisement