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Eden Editor: Configuring Attributes: Controls

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Entity attributes in Eden Editor are represented by specific UI controls. By default, the game offers a wide range of pre-define controls.

Configuration 编辑

Full article - Eden Editor: Configuring Attributes

class Cfg3DEN
{
	class Object
	{
		class AttributeCategories
		{
			class MyCategory
			{
				class Attributes
				{
					class MyAttribute
					{
						control = "Edit"; // Control name, see the list below
					};
				};
			};
		};
	};
};

List 编辑

Class Description Saved Value

ActivationType

Drop-down list which shows default triggerActivation options String

AmmoBox 编辑

Table with all weapons and equipment in the game, filtered by type. Array in format:
[
 	[
 		[<W>,<M>,<I>,<B>],
 		[<Wn>,<Mn>,<In>,<Bn>]
 	],
 	<isVirtual>
 ]
  • Arrays with String class names
    • Weapons
    • Magazines
    • Items
    • Backpacks
  • *n - Arrays with counts. Indexes match class name indexes
  • isVirtual - Bool, true if equipment is in infinite number (array with counts is empty then)

BehaviourGroup 编辑

Drop-down list which shows all behaviour states String

BehaviourWaypoint 编辑

Drop-down list which shows all waypointBehaviour states String

Checkbox 编辑

Simple checkbox Bool - true if the checkbox is ticked

CheckboxNumber 编辑

Simple checkbox with numeric output Number - 1 if the checkbox is ticked, 0 if it isn't

CheckboxReversed 编辑

Simple checkbox with reversed output Bool - false if the checkbox is ticked

CheckboxState 编辑

Category toggle. When ticked off, all other attributes in the category will be disabled and greyed out. Bool - true if the checkbox is ticked

CombatModeGroup 编辑

Drop-down list which shows all combatMode states String

CombatModeWaypoint 编辑

Drop-down list which shows all waypointCombatMode states String

Combo 编辑

Empty drop-down list, used as a base class.
class Value: Combo
{
	// Static items
	class Items
	{
		class None
		{
			text = "None";
			data = "";
		};
	};
	// Dynamically loaded items
	class ItemsConfig
	{
		path[] = {"CfgNotifications"}; // Path to config container
		localConfig = 1; // 1 to search local Description.ext as well
		// Name of the property which will be used for item text
		propertyText = "title";
		// Name of the property which will be used for item right text
		propertyTextRight = "description";
		// Name of the property which will be used for item picture
		propertyPicture = "iconPicture";
		// Name of the property which will be used for item text color
		propertyColor = "color"; 
	};
};
String or Number (depends on original value type)

ComboPreview 编辑

Empty drop-down list with preview button, used as a base class. If data of the selected item are found in CfgSounds, CfgEnvSounds, CfgMusic or CfgSFX, clicking on the button will play the sound. String

Date 编辑

Three drop-down lists for year, month and day selection. Days of the week described and weekends are highlighted. Array in format [<year>,<month>,<day>]

Default 编辑

Base class for other attribute controls N/A

Edit 编辑

Single line text input. String

EditAB 编辑

Two-dimensional size setting. String

EditArray 编辑

Array input. Items must be divided by commas or semicolons. String

EditCode 编辑

Single line code input. Uses monospace font and offers scripting help. String

EditCodeMulti3 编辑

Multi line code input. Uses monospace font and offers scripting help. String

EditCodeMulti5 编辑

Multi line code input. Uses monospace font and offers scripting help. String

EditCodeShort 编辑

Single line code input with decreased width. Good for shorter values, like numbers. Uses monospace font and offers scripting help. String

EditMulti3 编辑

Multi line text input. String

EditMulti5 编辑

Multi line text input. String

EditShort 编辑

Single line text input with decreased width. Good for shorter values, like numbers. String

EditXY 编辑

Position setting of X and Y axis. Array

EditXYZ 编辑

Position setting of X, Y and Z axis. Array

EditZ 编辑

Position setting of Z axis. Number

EnableDebugConsole 编辑

Drop-down menu with Debug Console settings Number

Face 编辑

Drop-down list which shows all faces from CfgFaces. String

GameType 编辑

Drop-down list which shows all game types from CfgMPGameTypes. String

GarbageCollectorMode 编辑

Drop-down list which shows corpseManagerMode options Number

GuerAllegiance 编辑

Toolbox

Lock 编辑

Drop-down list which shows all lock options. Number

MarkerBrush 编辑

Drop-down list which shows all marker brushes from CfgMarkerBrushes. String

MarkerColor 编辑

Drop-down list which shows all marker colors from CfgMarkerColors. String

ModuleInfo 编辑

Non-interactive control. When used on a module which uses module framework, it shows detailed module description, properties and synchronization map. N/A

Music 编辑

Drop-down list which shows all music tracks from CfgMusic. String

Pitch 编辑

Voice pitch slider, value is in range <0.9; 1.1>, default value is 1, description adds "x" at the end (e.g., "1x") Number

PreferencesSavegame 编辑

Drop-down list which shows autosave options Number

Respawn 编辑

Drop-down list which shows respawn options Number

RespawnTemplates 编辑

Table with available respawn templates. See Arma 3 Respawn for more details. Array of Strings - classes from CfgRespawnTemplates

RscTitle 编辑

Drop-down list which shows all UI overlays from RscTitles. String

Skill 编辑

Slider in range <0.2; 1> (AI is too dumb with skill 0, so designer shouldn't be unable to set it), with customized tooltip describing specific values Number

Slider 编辑

Percentage slider, value is in range <0; 1>, default value is 1, description adds "%" at the end (e.g., "100%") Number

SliderMultiplier 编辑

Multiplier slider, value is in range <0.5; 1.5>, default value is 1, description adds "x" at the end (e.g., "1x") Number

SliderTime 编辑

Time slider, value is in seconds and in range <0; 3600>, default value is 0, description appears in format "HH:MM:SS" Number

SliderTimeDay 编辑

Variation of SliderTime, with range <0; 86399> (0 to 23 h, 59 m, 59 s) and default 43200 (12 h) Number

SliderTimeForecast 编辑

Variation of SliderTime, with range <1800; 28800> (30 min to 8 h) and default 3600 (1 h) Number

SliderTimeRespawn 编辑

Variation of SliderTime, with range <0; 300> (0 min to 5 min) and default 0 Number

Sound 编辑

Drop-down list which shows all sounds from CfgSounds. String

SoundEffect 编辑

Drop-down list which shows all sounds from CfgSFX. String

SoundEnvironment 编辑

Drop-down list which shows all sounds from CfgEnvSounds. String

SoundVoice 编辑

Drop-down list which shows all sounds from CfgSounds. As opposed to "Sound" control, its "No Sound" option has different value. String

Speaker 编辑

Drop-down list which shows all voices from CfgVoice. String

StructuredText 编辑

Non-interactive element. Shows text defined by description property in the attribute config (where displayName or tooltip are) N/A

Timeout 编辑

Setting of triggerTimeout Array in format [<min>,<mid>,<max>]

TriggerActivation 编辑

Drop-down list which shows default triggerActivation options String

TriggerActivationOwner 编辑

Drop-down list which shows triggerActivation options when the trigger has owner defined (see connecting) String

TriggerType 编辑

Drop-down list which shows default triggerType options String

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