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Entity attributes in Eden Editor are represented by specific UI controls. By default, the game offers a wide range of pre-define controls.

Configuration 編輯

Full article - Eden Editor: Configuring Attributes

class Cfg3DEN
{
	class Object
	{
		class AttributeCategories
		{
			class MyCategory
			{
				class Attributes
				{
					class MyAttribute
					{
						control = "Edit"; // Control name, see the list below
					};
				};
			};
		};
	};
};

List 編輯

Class Description Saved Value

ActivationType

Drop-down list which shows default triggerActivation options String

AmmoBox 編輯

Table with all weapons and equipment in the game, filtered by type. Array in format:
[
 	[
 		[<W>,<M>,<I>,<B>],
 		[<Wn>,<Mn>,<In>,<Bn>]
 	],
 	<isVirtual>
 ]
  • Arrays with String class names
    • Weapons
    • Magazines
    • Items
    • Backpacks
  • *n - Arrays with counts. Indexes match class name indexes
  • isVirtual - Bool, true if equipment is in infinite number (array with counts is empty then)

BehaviourGroup 編輯

Drop-down list which shows all behaviour states String

BehaviourWaypoint 編輯

Drop-down list which shows all waypointBehaviour states String

Checkbox 編輯

Simple checkbox Bool - true if the checkbox is ticked

CheckboxNumber 編輯

Simple checkbox with numeric output Number - 1 if the checkbox is ticked, 0 if it isn't

CheckboxReversed 編輯

Simple checkbox with reversed output Bool - false if the checkbox is ticked

CheckboxState 編輯

Category toggle. When ticked off, all other attributes in the category will be disabled and greyed out. Bool - true if the checkbox is ticked

CombatModeGroup 編輯

Drop-down list which shows all combatMode states String

CombatModeWaypoint 編輯

Drop-down list which shows all waypointCombatMode states String

Combo 編輯

Empty drop-down list, used as a base class.
class Value: Combo
{
	// Static items
	class Items
	{
		class None
		{
			text = "None";
			data = "";
		};
	};
	// Dynamically loaded items
	class ItemsConfig
	{
		path[] = {"CfgNotifications"}; // Path to config container
		localConfig = 1; // 1 to search local Description.ext as well
		// Name of the property which will be used for item text
		propertyText = "title";
		// Name of the property which will be used for item right text
		propertyTextRight = "description";
		// Name of the property which will be used for item picture
		propertyPicture = "iconPicture";
		// Name of the property which will be used for item text color
		propertyColor = "color"; 
	};
};
String or Number (depends on original value type)

ComboPreview 編輯

Empty drop-down list with preview button, used as a base class. If data of the selected item are found in CfgSounds, CfgEnvSounds, CfgMusic or CfgSFX, clicking on the button will play the sound. String

Date 編輯

Three drop-down lists for year, month and day selection. Days of the week described and weekends are highlighted. Array in format [<year>,<month>,<day>]

Default 編輯

Base class for other attribute controls N/A

Edit 編輯

Single line text input. String

EditAB 編輯

Two-dimensional size setting. String

EditArray 編輯

Array input. Items must be divided by commas or semicolons. String

EditCode 編輯

Single line code input. Uses monospace font and offers scripting help. String

EditCodeMulti3 編輯

Multi line code input. Uses monospace font and offers scripting help. String

EditCodeMulti5 編輯

Multi line code input. Uses monospace font and offers scripting help. String

EditCodeShort 編輯

Single line code input with decreased width. Good for shorter values, like numbers. Uses monospace font and offers scripting help. String

EditMulti3 編輯

Multi line text input. String

EditMulti5 編輯

Multi line text input. String

EditShort 編輯

Single line text input with decreased width. Good for shorter values, like numbers. String

EditXY 編輯

Position setting of X and Y axis. Array

EditXYZ 編輯

Position setting of X, Y and Z axis. Array

EditZ 編輯

Position setting of Z axis. Number

EnableDebugConsole 編輯

Drop-down menu with Debug Console settings Number

Face 編輯

Drop-down list which shows all faces from CfgFaces. String

GameType 編輯

Drop-down list which shows all game types from CfgMPGameTypes. String

GarbageCollectorMode 編輯

Drop-down list which shows corpseManagerMode options Number

GuerAllegiance 編輯

Toolbox

Lock 編輯

Drop-down list which shows all lock options. Number

MarkerBrush 編輯

Drop-down list which shows all marker brushes from CfgMarkerBrushes. String

MarkerColor 編輯

Drop-down list which shows all marker colors from CfgMarkerColors. String

ModuleInfo 編輯

Non-interactive control. When used on a module which uses module framework, it shows detailed module description, properties and synchronization map. N/A

Music 編輯

Drop-down list which shows all music tracks from CfgMusic. String

Pitch 編輯

Voice pitch slider, value is in range <0.9; 1.1>, default value is 1, description adds "x" at the end (e.g., "1x") Number

PreferencesSavegame 編輯

Drop-down list which shows autosave options Number

Respawn 編輯

Drop-down list which shows respawn options Number

RespawnTemplates 編輯

Table with available respawn templates. See Arma 3 Respawn for more details. Array of Strings - classes from CfgRespawnTemplates

RscTitle 編輯

Drop-down list which shows all UI overlays from RscTitles. String

Skill 編輯

Slider in range <0.2; 1> (AI is too dumb with skill 0, so designer shouldn't be unable to set it), with customized tooltip describing specific values Number

Slider 編輯

Percentage slider, value is in range <0; 1>, default value is 1, description adds "%" at the end (e.g., "100%") Number

SliderMultiplier 編輯

Multiplier slider, value is in range <0.5; 1.5>, default value is 1, description adds "x" at the end (e.g., "1x") Number

SliderTime 編輯

Time slider, value is in seconds and in range <0; 3600>, default value is 0, description appears in format "HH:MM:SS" Number

SliderTimeDay 編輯

Variation of SliderTime, with range <0; 86399> (0 to 23 h, 59 m, 59 s) and default 43200 (12 h) Number

SliderTimeForecast 編輯

Variation of SliderTime, with range <1800; 28800> (30 min to 8 h) and default 3600 (1 h) Number

SliderTimeRespawn 編輯

Variation of SliderTime, with range <0; 300> (0 min to 5 min) and default 0 Number

Sound 編輯

Drop-down list which shows all sounds from CfgSounds. String

SoundEffect 編輯

Drop-down list which shows all sounds from CfgSFX. String

SoundEnvironment 編輯

Drop-down list which shows all sounds from CfgEnvSounds. String

SoundVoice 編輯

Drop-down list which shows all sounds from CfgSounds. As opposed to "Sound" control, its "No Sound" option has different value. String

Speaker 編輯

Drop-down list which shows all voices from CfgVoice. String

StructuredText 編輯

Non-interactive element. Shows text defined by description property in the attribute config (where displayName or tooltip are) N/A

Timeout 編輯

Setting of triggerTimeout Array in format [<min>,<mid>,<max>]

TriggerActivation 編輯

Drop-down list which shows default triggerActivation options String

TriggerActivationOwner 編輯

Drop-down list which shows triggerActivation options when the trigger has owner defined (see connecting) String

TriggerType 編輯

Drop-down list which shows default triggerType options String

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