A marker is an image shown on the player's map. It is visible by each player, and it is visible only on the map, not in the scene.

A marker can be an icon. It is a single image which has a constant size on the screen when zooming the map in and out. When you set its text, it will be shown on its right side. It is used to mark points of interest, like an enemy base or an insertion point.

Markers can also be areas. Their size is set in meters and is constant in the world space. They are used for marking specific zones, such as an enemy area or border line. Similarly to trigger areas, the marker area can also be edited using area scaling widget.

The area is always shown, but by default you cannot interact with it. However, when the marker is selected, you can drag it by its area as well.

Markers are a powerful tool for explaining your intentions to the player with little or no text. Do not forget to use them while designing your scenario.

Attributes 编辑

Info Development
Name Category Description Property Type
Type Type Icon texture. itemClass String
Variable Name Init Unique system name. Can contain any characters. The name is not case sensitive, so 'someName' and 'SOMENAME' are treated as the same variables. name String
Text Init Text displayed right from the marker. text String
Size Transformation Area size in meters. size2 Array
Position Transformation World coordinates in meters. X goes from West to East and Y from South to North. position Position3D
Rotation Transformation Local rotation in degrees. X is pitch, Y is roll and Z is yaw. rotation Number
Shape Style Area shape.

Available options:

  • Ellipse
  • Rectangle
markerType String
Brush Style Area fill texture. brush String
Color Style Marker color. 'Default' is based on the selected marker type. baseColor Array
Alpha Style Transparency. When the icon marker has a shadow, it will be visible behind the transparent icon. alpha Number