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Eden Editor: Introduction
Eden Editor: Switching from 2D Editor
Eden Editor: Menu Bar
Eden Editor: Asset Browser
Eden Editor: Toolbar
Eden Editor: Status Bar
Eden Editor: Entity Attributes
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武装突袭 Wiki
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含有损坏文件链接的页面
Eden Editor: Introduction
Eden Editor: Switching from 2D Editor
Eden Editor: Menu Bar
Eden Editor: Asset Browser
Eden Editor: Toolbar
Eden Editor: Status Bar
Eden Editor: Entity Attributes
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Eden Editor: Switching from 2D Editor
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Eden Editor: Switching from 2D Editor
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While Eden Editor is based on the good old 2D Editor, there are some major differences. Apart from obvious addition of 3D view, many new features were introduced or improved, while a few other, less important ones, had to be discontinued. == Discontinued Features == * Map object interaction (e.g., attaching waypoints to map objects) * AND and OR waypoints for logics * '''Special''' object attribute: ** ''Flying'' is set by increasing altitude. ** ''Formation'' is available in the context menu. ** ''In Cargo'' is achieved by moving characters to vehicles directly. == Placing Entities == To place an entity in 2D editor, you first had to select an editing mode (e.g., Objects), then double-click in the map and select type in the attributes window. In the Eden Editor, the order is different. You first pick a type from the Asset Browser (e.g., Rifleman in Objects) and then simply click '''Left Mouse Button''' in the view to place the new entity. Holding '''Ctrl''' while clicking will let you place multiple entities of the same type in a row. == Logics and Modules == Logics and Modules are now grouped together under systems. Their icons were tweaked to make them easily recognizable. == Groups Mode== Groups (F2) were renamed to '''Compositions''' and apart from infantry or tank formations, you can also find composition of props there. Perfect when you want to quickly build a camp or an outpost. == Empty Vehicles == Empty Vehicles are no longer mixed together under '''Props'''. To place a vehicle without default crew, find it under its side (e.g., BLUFOR Hunter) and hold '''Alt''' while placing it. == Vehicle Crew == [[File:3den crewBox.jpg|300px|center]] You can now edit vehicle crew individually. When you hover the cursor over a vehicle, an interactive list of all crew members inside will be expanded next to the vehicle icon. When the vehicle has visible crew positions (e.g., soldiers sitting inside a car), you can also see icons directly on each member. == Placing Waypoints == While placing waypoints from the Waypoints (F4) list is still possible, you can also hold '''Shift''' and press '''Right Mouse Button''' to quickly add a waypoint. == Attaching Waypoints == When you place a waypoint on another object, it will be attached to it. While in 2D Editor there was no way how to detach it afterwards, you can now simply drag it away from the object. Dragging the waypoint back onto the object will attach it again. == Synchronization == [[File:3den entityMenuConnect.jpg|300px|center]] Synchronization mode is gone. Instead, you can pick a specific connection type from the entity context menu (press '''Right Mouse Button''' on it). Grouping characters together can also be achieved by holding '''Ctrl''' and dragging a line from one character to another. == Group Entity == Group is now an editable entity, its icon shown above its leader. Selecting it will also select all of its members. You can also access its attributes when you double-click on it. To avoid scene cluttering, group icons are not drawn above a lone unit unless it's selected. == Editing Multiple Entities == [[File:3den attributesMulti.jpg|300px|center]] Double-clicking on an entity will open its attributes. When you have multiple entities selected, you can edit their attributes together by opening the context menu ('''Right Mouse Button''') and picking the '''Attributes''' option. If attribute value is not shared by all selected entities, the attribute will be disabled in the window. To apply its value to all selected entities, you have to manually enable it using a check box on the right. == Undo == And last, but not least, you can now undo recent changes you've made. Please keep in mind that history is reset every time you play the scenario or load another one. [[Category:Eden Editor|Switching from 2D Editor]] [[Category:Eden Editor: Getting Started|Switching from 2D Editor]]
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