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ExpectedDestination

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  Arguments of this scripting command have to be local to the client the command is executed on

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Return expected destination of unit as an array with format: [ Position, planningMode, forceReplan].

基本句法

句法:
Array = expectedDestination person
参数:
person: Object
返回值:
Array

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

setDestination

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 16:24, 3 March 2007 (CET)
Donnervogel
For AI units I have found the following values: planningMode is "LEADER PLANNED" when the unit is ordered by the group leader to go somewhere or if the unit is the group leader and it follows a waypoint. Otherwise planningMode it is "DoNotPlan". Units moving in formation have "DoNotPlan" as long as they don't receive orders by the group leader. Units also have "DoNotPlan" when they don't move. Units executing special formation tasks like engaging or return to formation have "FORMATION PLANNED" as long they haven't fulfilled the task.

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