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GetCameraViewDirection

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Introduced with Arma 3 Development Branch version 1.57
  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Arma 3 Development Branch
版本:
1.57

描述

描述:
Returns the direction unit is looking in render time scope. While for AI the origin for the view direction vector can be taken from eyePos unit, for human player the origin should be taken from player camera position positionCameraToWorld [0,0,0]

基本句法

句法:
getCameraViewDirection unit
参数:
unit: Object
返回值:
Array - 3D Vector

范例

范例1:
Draw AI eye direction (green), weapon direction (red) and camera direction (blue) in 3D: bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 100)); drawLine3D [ _beg, _endE, [0,1,0,1]]; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100)); drawLine3D [_beg, _endW, [1,0,0,1]]; _endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 100)); drawLine3D [_beg, _endV, [0,0,1,1]]; };

额外资讯

多人游戏:
-
也可以看看:

positionCameraToWorldweaponDirectioneyeDirectionvectorDirvectorDirVisual

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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