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GetClientStateNumber

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Introduced with Arma 3 version 1.56
  

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开始使用于

游戏:
Arma 3
版本:
1.56

描述

描述:
Returns client state in network game. Works on both, client and dedicated server. The following states are possible:

getClientStateNumber     getClientState                   Description
0 "NONE" No client (or singleplayer)
1 "CREATED" Client is created
2 "CONNECTED" Client is connected to server, message formats are registered
3 "LOGGED IN" Identity is created
4 "MISSION SELECTED" Mission is selected
5 "MISSION ASKED" Server was asked to send / not send mission
6 "ROLE ASSIGNED" Role was assigned (and confirmed)
7 "MISSION RECEIVED" Mission received
8 "GAME LOADED" Island loaded, vehicles received
9 "BRIEFING SHOWN" Briefing was displayed
10 "BRIEFING READ" Ready to play mission
11 "GAME FINISHED" Game was finished
12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission

基本句法

句法:
getClientStateNumber
返回值:
Number - Client state (see table above)

范例

范例1:
_state = getClientStateNumber;

范例2:
_inGame = getClientStateNumber > 8;

额外资讯

多人游戏:
-
也可以看看:

getClientStategetPlayerUID

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
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Notes

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