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开始使用于
- 游戏:
- Arma 3
- 版本:
- 1.56
描述
- 描述:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
getClientStateNumber getClientState Description 0 "NONE" No client (or singleplayer) 1 "CREATED" Client is created 2 "CONNECTED" Client is connected to server, message formats are registered 3 "LOGGED IN" Identity is created 4 "MISSION SELECTED" Mission is selected 5 "MISSION ASKED" Server was asked to send / not send mission 6 "ROLE ASSIGNED" Role was assigned (and confirmed) 7 "MISSION RECEIVED" Mission received 8 "GAME LOADED" Island loaded, vehicles received 9 "BRIEFING SHOWN" Briefing was displayed 10 "BRIEFING READ" Ready to play mission 11 "GAME FINISHED" Game was finished 12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission
基本句法
- 句法:
- getClientStateNumber
- 返回值:
- Number - Client state (see table above)
范例
- 范例1:
_state = getClientStateNumber;
- 范例2:
_inGame = getClientStateNumber > 8;
额外资讯
- 多人游戏:
- -
- 也可以看看:
- getClientStategetPlayerUID