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GetHideFrom

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Returns the Position where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.

基本句法

句法:
object getHideFrom enemy
参数:
object: Object

enemy: Object
返回值:
Array - ASLToATL representation of the believed aimPos of the enemy object

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

findCoversetHideBehindisHiddenknowsAbout

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample

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