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開始使用於
- 遊戲:
- Armed Assault
- 版本:
- 1.00
描述
- 描述:
- Extract number from config entry.
基本句法
範例
- 範例1:
_value = getNumber (configFile >> "CfgVehicles" >> "Thing" >> "maxSpeed");
額外資訊
- 多人遊戲:
- -
- 也可以看看:
- configFileconfig/nameconfigNamecountgetArraygetTextinheritsFromisArrayisClassisNumberisTextselect
注意事項
Notes
- Posted on 04:45, 3 March 2007 (CET)
- Donnervogel
- Use getNumber to get boolean values from a config file. 1 equals true, 0 equals false and if no value is found (when a valid variable is undefined) 0.67 is returned.
- Posted on 13 September 2011
- Loki
- With an not existing entry, getNumber returns 0.
- Posted on Mar 28, 2014 - 07:53
- ffur2007slx2_5
-
(ArmA3 1.14), It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default {nil}; };
Recommended workaround:(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData.[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5
To compose collected Number into Array, use BIS_fnc_getCfgDataArray instead.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;
To retype collected Number into Boolean, use BIS_fnc_getCfgDataBool. Anything bigger than 0 is true, otherwise false.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataBool;