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GetPlayerChannel

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Introduced with Arma 3 version 1.42
  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Arma 3
版本:
1.42

描述

描述:
Returns channel number for given player, provided that player is speaking, otherwise -1. Having mic on is not enough, player has to make a sound. There are several limitations to this command:

  • It does not work on dedicated server, the return is always -1, only client can detect other client talking.
  • It does not detect when someone talks on direct chat at all anywhere.
  • The client on which command is executed has to able to receive transmission before the transmission channel can be detected. For example if a player is not in the same group as a speaker and the speaker speaks on Group Channel, the player cannot hear the speaker and therefore cannot detect what channel the speaker is on.

In short, this command mimics the speaking icon from the UI. Correspondence between channel and number:

  • 0 = Global
  • 1 = Side
  • 2 = Command
  • 3 = Group
  • 4 = Vehicle
  • 5 = Direct (Is not detected by getPlayerChannel)
  • 6-15 = Custom Radio (see radioChannelCreate)

基本句法

句法:
getPlayerChannel player
参数:
player: Object
返回值:
Number

范例

范例1:
_channel = getPlayerChannel player;

额外资讯

多人游戏:
-
也可以看看:

setCurrentChannelcurrentChannelenableChannelchannelEnabledradioChannelCreate

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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