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GetPosASL

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  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Returns the object position height above sea level.

基本句法

句法:
Array = getPosASL object
参数:
object: Object
返回值:
Array - format PositionASL

范例

范例1:
_AslPos = getPosASL player;

范例2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

额外资讯

多人游戏:
-
也可以看看:

getPosASLVisualsetPosASLsetPosASL2positiongetPosgetPosATLgetPosASLWvisiblePositionvisiblePositionASLgetTerrainHeightASL

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 23 Feb, 2007
Dr_Eyeball
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.

Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position. Conversion keep this speed ratio and is structured like: ASLtoATL getPosASL Object;

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