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HideObjectGlobal

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Introduced with Arma 3 version 1.12
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the networkThis scripting command must be executed on the server to work properly in multiplayer

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开始使用于

游戏:
Arma 3
版本:
1.12

描述

描述:
MP command. Hides object on all connected clients as well as JIP. Call on the server only. Can be used on all objects with class names, i.e. (typeOf object != "").

基本句法

句法:
hideObjectGlobal object
参数:
object: Object - object to hide
返回值:
Nothing

替代句法

句法:
object hideObjectGlobal hidden
参数:
object: Object.

hidden: Boolean hidden/visible.
返回值:
Nothing

范例

范例1:
hideObjectGlobal nearestBuilding [2500,2500,0];

范例2:
objectname hideObjectGlobal true;

额外资讯

多人游戏:
-
也可以看看:

hideObjectisObjectHiddendeleteCollection

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on June 27, 2015 - 18:14 (UTC)
DreadedEntity
hideObject and hideObjectGlobal disable object collision in addition to rendering. A3 1.45.131175 (tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)

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