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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Outputs a multi-line hint message in the left upper corner of the screen (in the right upper corner in Arma). This version of hint is supposed to play a sound when hint is shown, but this varies between games and versions. Use hintSilent for soundless hint.

The effect of this command is local, i.e. the hint will only show on the computer command was executed.

基本句法

句法:
hint text
参数:
text: String or Structured Text - the message to write on the screen may consist of any characters. \n indicates a line break.
返回值:
Nothing

范例

范例1:
hint "Press W to move forward. \nPress S to move backwards."

outputs the following message:

Press W to move forward.
Press S to move backwards.

Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.

额外资讯

多人游戏:
-
也可以看看:

hintChintCadethintSilent

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

ArmAtec
Hint can be used with formatting like this: hint format ["Hello %1",player ]
pyro05x
To remove the hint box from the screen, pass a null string ("") to the command. hint ""
Worldeater
hint happily accepts structured text: _starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; _starL = _starL + _starL + _starL; _starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; _starR = _starR + _starR + _starR; _title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t>

"; _text = "Bla bla bla bla bla..."; hint parseText (_starL + _starR + _title + _text);
(Tested with 1.14, 1.15 beta and 1.16 beta)

Bottom Section

Posted on October 20, 2014 - 19:27 (UTC)
DreadedEntity
Be careful when using hints to visualize the effects of commands using the Debug Console. Hint can accept an undefined variable and neither the error nor the hint is shown, the command simply fails. Also notice how the hint command should be "hint str _o;"
for "_i" from 0 to 50 do {

   hint _o;

}; tested in A3 1.32.127785

In a script, an "undefined variable" error will be shown as expected.

Posted on October 21, 2014 - 23:07 (UTC)
DreadedEntity
Contrary to what's written under "Examples", Arma 3 will happily display hints that far exceed screen space.
However, as hints get longer, FPS suffers tremendously.
(tested in Debug Console, A3 1.32.127785, using:
hint str ((nearestObjects [player, ["BUILDING"], 100]) - [player]); [] spawn { sleep 5; systemChat str diag_fps;}; hint str ((nearestObjects [player, ["BUILDING"], 1000]) - [player]); [] spawn { sleep 5; systemChat str diag_fps;}; Results were: 59.7015 and 5.17297, respectively. Drawing a hint even longer than this, such as nearestObjects with a radius of 10,000 or 100,000 reduces your FPS so much Arma 3 appears to crash, though it doesn't.

Unrelated: Hints will stay on screen for 30 seconds, then fade away over the course of 5 seconds. Tested with: (A3 1.32.127785)
hint "a";[] spawn{_counter = 0;while {true} do{sleep 1;_counter = _counter + 1;systemChat str _counter;};};

Posted on February 17, 2015 - 23:14 (UTC)
DreadedEntity
An open dialog will pause the 30-second hint fade timer. (A3 1.38.128937)

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