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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the hintC is repeated again in a normal hint. This type of hint can also have a title.

基本句法

句法:
hintC content
参数:
content: String
返回值:
Nothing

替代句法

句法:
title hintC [content1, content2, ...]
参数:
title: String

[content1, content2, ...]: Array of Strings or Structured Texts.
返回值:
Nothing

替代句法2

句法:
title hintC content
参数:
title: String

content: Structured Text
返回值:
Nothing

替代句法3

句法:
title hintC content
参数:
title: String

content: String
返回值:
Nothing

范例

范例1:
hintC "Press W to move forward";

范例2:
Same as the above in Arma3 but without second hint displayed:hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }];

400px

范例3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];

范例4:
Same as the above in Arma3 but without second hint displayed: "Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }];

400px

范例5:
_separator1 = parseText "<br />------------------------<br />"; _image = "\ca\ui\textures\aus_flag.paa"; _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; hintC _txt;

额外资讯

多人游戏:
-
也可以看看:

hinthintCadethintSilent

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Str
This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
Worldeater
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a sleep statement hintC will not suspend the script it has been called from.
ArmAtec
HintC can be used with formatting like this: HintC format["Hello %1",player].

Bottom Section

Posted on March 19, 2015 - 09:52 (UTC)
Killzone Kid
"Titled" hintC all use display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add little delay like this: [] spawn {sleep 0.5; ....your example code goes here ...}; or no hintC will be displayed.

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