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Introduced with Arma 3 Development Branch version 1.57
  

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开始使用于

游戏:
Arma 3 Development Branch
版本:
1.57

描述

描述:
Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to triggerArea format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse

基本句法

句法:
position inArea trigger
参数:
position: Array or Object - position in format Position3D, Position2D or Object
trigger: Object - existing trigger
返回值:
Boolean

替代句法

句法:
position inArea marker
参数:
position: Array or Object - position in format Position3D, Position2D or Object
marker: String - existing marker
返回值:
Boolean

替代句法2

句法:
position inArea location
参数:
position: Array or Object - position in format Position3D, Position2D or Object
location: Location - existing location
返回值:
Boolean

替代句法3

句法:
position inArea [center, a, b, angle, isRectangle]
参数:
position: Array or Object - position in format Position3D, Position2D or Object
[center, a, b, angle, isRectangle]: Array
center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
a: Number - horizontal axis (width / 2)
b: Number - vertical axis (height / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
返回值:
Boolean

范例

范例1:
_playerIsInside = player inArea _myTrigger;
范例2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

额外资讯

多人游戏:
-
也可以看看:
ininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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