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开始使用于
- 游戏:
- Arma 3 Development Branch
- 版本:
- 1.57
描述
- 描述:
- Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to triggerArea format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse
基本句法
- 句法:
- position inArea trigger
- 参数:
- position: Array or Object - position in format Position3D, Position2D or Object
- trigger: Object - existing trigger
- 返回值:
- Boolean
替代句法
- 句法:
- position inArea marker
- 参数:
- position: Array or Object - position in format Position3D, Position2D or Object
- marker: String - existing marker
- 返回值:
- Boolean
替代句法2
- 句法:
- position inArea location
- 参数:
- position: Array or Object - position in format Position3D, Position2D or Object
- location: Location - existing location
- 返回值:
- Boolean
替代句法3
- 句法:
- position inArea [center, a, b, angle, isRectangle]
- 参数:
- position: Array or Object - position in format Position3D, Position2D or Object
- [center, a, b, angle, isRectangle]: Array
- center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
- a: Number - horizontal axis (width / 2)
- b: Number - vertical axis (height / 2)
- angle: Number - rotation angle
- isRectangle: Boolean - true if rectangle, false if ellipse
- 返回值:
- Boolean
范例
- 范例1:
_playerIsInside = player inArea _myTrigger;
- 范例2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];