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开始使用于

游戏:
Armed Assault
版本:
1.06

描述

描述:
Returns true if the machine (executing the command) is the server in a multiplayer game or is running single player.

基本句法

句法:
isServer
返回值:
Boolean

范例

范例1:
if (!isServer) exitWith {};

额外资讯

多人游戏:
-
也可以看看:
isDedicatedisMultiplayerhasInterfacelocal

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on April 8, 2011
Igneous01
You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example: this && isServer

Bottom Section

Posted on December 21, 2014 - 14:51 (UTC)
Killzone Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };
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