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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Force helicopter landing. Landing mode may be:

  • "LAND" (complete stop)
  • "GET IN" (hovering very low, for another unit to get in)
  • "GET OUT" (hovering low,for another unit to get out)
  • "NONE" (cancel a landing) Available since ArmA 2 57463 build.

基本句法

句法:
helicopter land mode
参数:
helicopter: Object

mode: String
返回值:
Nothing

范例

范例1:
_cobraOne land "LAND"

额外资讯

多人游戏:
-
也可以看看:

landAt

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion:

Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).


=\SNKMAN/=
To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination. You can fix a landing bug by using a short delay bevore checking the unitReady command.

_helicopter move (getPos _destination);

sleep 3;

while { ( (alive _helicopter) && !(unitReady _helicopter) ) } do
{
       sleep 1;
};

if (alive _helicopter) then
{
       _helicopter land "LAND";
};


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