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LightAttachObject

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  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Attach light to given object at given position on object.

基本句法

句法:
light lightAttachObject [object, position]
参数:
light: Object

[object, position]: Array

object: Object

position: Array - format Position
返回值:
Nothing

范例

范例1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];

额外资讯

多人游戏:
-
也可以看看:

setLightAmbientsetLightBrightnesslightDetachObjectsetLightColorsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightattachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehicletriggerAttachVehicleattachedObject

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];

Bottom Section

Posted on March 31, 2015 - 04:49 (UTC)
Waffle SS.
When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.

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