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  Arguments globalEffects local

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Attach light to given object at given position on object.

基本句法

句法:
light lightAttachObject [object, position]
参数:
light: Object

[object, position]: Array

object: Object

position: Array - format Position
返回值:
Nothing

范例

范例1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];

额外资讯

多人游戏:
-
也可以看看:

setLightAmbientsetLightBrightnesslightDetachObjectsetLightColorsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightattachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehicletriggerAttachVehicleattachedObject

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];

Bottom Section

Posted on March 31, 2015 - 04:49 (UTC)
Waffle SS.
When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.

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