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Introduced with Arma 3 version 1.10
  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Arma 3
版本:
1.10

描述

描述:
Returns list of objects intersected by given line from begPos to endPos.

基本句法

句法:
lineIntersectsObjs [begPos, endPos, withObj, ignoreObj, sortByDistance, flags]
参数:
begPos: PositionASL - virtual line start
endPos: PositionASL - virtual line end
withObj: Object
ignoreObj: Object
sortByDistance: Boolean - true: furthest object first, closest object last; false: unsorted
flags: Number
1 - CF_ONLY_WATER
2 - CF_NEAREST_CONTACT
4 - CF_ONLY_STATIC
8 - CF_ONLY_DYNAMIC
16 - CF_FIRST_CONTACT
32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object)
Flags can be combined: 2 + 4 = 6 - CF_NEAREST_OBJECT + CF_ONLY_STATIC
返回值:
Array of Objects - intersecting objects

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:
lineIntersectsSurfaceslineIntersectsWithterrainIntersectterrainIntersectASLlineIntersectsintersectcursorObjectcursorTarget

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Mar 27, 2014 - 16:10
ffur2007slx2_5
Example (in ArmA3 ver 1.14) display objects' array in the middle of the screen sorted by 6 flags: Sto = []; Fn = { { Sto set [_foreachindex,lineintersectsobjs [(eyepos player),(atltoasl screentoworld [0.5,0.5]),objnull,objnull,false,_x]]; } foreach [1,2,4,8,16,32]; hintsilent format [" ONLY_WATER: %1, NEAREST_CONTACT: %2, ONLY_STATIC: %3, ONLY_DYNAMIC: %4, FIRST_CONTACT: %5, ALL_OBJECTS: %6", Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5]; }; ["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler;

Bottom Section

Posted on March 29, 2016 - 05:07 (UTC)
AgentRev
Distance sorting is relative to object model center, and not intersect position.
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