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  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Arma 2: Operation Arrowhead
版本:
1.62

描述

描述:
Returns objects intersecting with the virtual line from begPos to endPos. By default resulting array of intersecting objects is unsorted. To sort by distance set sortByDistance param to true.

NOTE: Doesn't work under water. Max hardcoded distance is 1000m.

基本句法

句法:
lineIntersectsWith [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]
参数:
[begPos, endPos, objIgnore1, objIgnore2, sortByDistance]: Array

begPos: PositionASL - virtual line start

endPos: PositionASL - virtual line end

objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.

objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported

sortByDistance: (optional) Boolean - true: Sort by distance => furthermost object first, closest object last; false: unsorted
返回值:
Array - intersecting objects

范例

范例1:
_objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5]];

范例2:
Sort by distance: _objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5], objNull, objNull, true];

范例3:
Ignore objects: _objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper];

额外资讯

多人游戏:
-
也可以看看:

lineIntersectsSurfaceslineIntersectsObjsintersectterrainIntersectterrainIntersectASLlineIntersectscursorObjectcursorTarget

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on may 31, 2012 - 10:50 (CEST)
Lou Montana
Please note the difference :

  • terrainIntersect
  • terrainIntersectASL
  • lineIntersects
  • lineIntersectsWith
  • lineIntersectsObjs
  • intersect

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