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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Used to internationalise text messages. A string is returned from Stringtable.csv (or stringtable.xml) which corresponds to the stringName.

基本句法

句法:
localize stringName
参数:
stringName: String
返回值:
String - text found in corresponding entry in stringtable file

范例

范例1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)

范例2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"

范例3:
hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle" // STR_ACTION_DROP_WEAPON contains "Drop %1", STR_SN_RIFLE contains "Rifle"

额外资讯

多人游戏:
-
也可以看看:

isLocalizedWFSideTextparseTextStringtable.csv File Format

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on September 12, 2014 - 11:55 (UTC)
Killzone Kid
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:

<?xml version="1.0" encoding="utf-8"?>
<Key ID="STR_TEST_KK">
	<Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original>
</Key>
<Key ID="STR_TEST_KK2">
	<Original>&lt;t color='#ff0000'&gt;This works&lt;/t&gt;</Original>
</Key>

hint parseText localize "str_test_kk"; //no change of colour hint parseText localize "str_test_kk2"; //hint content is in red

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