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A location is like an extended type of marker (introduced in ArmA 1.08).

  • Locations have a name, a side, a 3D position, a 2D area, and an orientation.
  • They have a non-scaling map representation (icon and/or text, depending on class).
  • They require a class definition to define basic properties that can be changed using script commands. Classes are defined in bin\Config.bin\CfgLocationTypes
  • They can be attached to objects, with all of the location's relevant properties inherited from the object
  • They can use setVariable and getVariable, but only works with user made locations [1]
  • Locations are local in MP, their properties are not synchronized
  • Existing locations are set in an islands .pew file. When the island is exported to .wrp the islandname.hpp is also produced - this contains the location names used in the .pew file. This .hpp is then incorporated into the config for the island using an #include statement.
    This section included in the island config ensures any locations set in the .pew file are included the island during packing.
  • A terrain's config can not be changed using the location script commands, but they can be found and read. This provides a single command method of finding nearby high points, towns, etc.

Location Types[ | ]

Armed Assault[ | ]

File:LocationTypes.JPG

Location Types (ArmA)

Possible location types are:

  • Mount
  • Name
  • NameMarine
  • NameCityCapital
  • NameCity
  • NameVillage
  • NameLocal
  • Hill
  • ViewPoint
  • RockArea
  • BorderCrossing
  • VegetationBroadleaf
  • VegetationFir
  • VegetationPalm
  • VegetationVineyard


File:Arma2 CfgLocationTypes.jpg

Location icons and fonts (Arma 2)

Arma 2[ | ]

  • Name
  • Strategic
  • StrongpointArea
  • FlatArea
  • FlatAreaCity
  • FlatAreaCitySmall
  • CityCenter
  • Airport
  • NameMarine
  • NameCityCapital
  • NameCity
  • NameVillage
  • NameLocal
  • Hill
  • ViewPoint
  • RockArea
  • BorderCrossing
  • VegetationBroadleaf
  • VegetationFir
  • VegetationPalm
  • VegetationVineyard

Arma 3[ | ]

  • NameCity
  • NameCityCapital
  • NameMarine
  • NameVillage
  • NameLocal (Will return names like Airport)
  • Hill
  • Mount

Location Related Scripting Commands[ | ]

createLocation, deleteLocation, nearestLocations, nearestLocation, position, getPos, locationPosition, direction, size, type, importance, name, className, text, rectangular, attachedObject, side, isNull, locationNull, nearestLocationWithDubbing, in, drawLocation, setPosition, setDirection, setSize, setType, setImportance, setName, setText, setRectangular, attachObject, setSide, setVariable, getVariable, distance, distanceSqr

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