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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param.

基本句法

句法:
vehicleName lock locked
参数:
vehicleName: Object

locked: Boolean - true - lock; false - unlock
返回值:
Nothing

替代句法

句法:
vehicleName lock lockstate
参数:
vehicleName: Object

lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
返回值:
Nothing

范例

范例1:
_jeepOne lock true;

范例2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1

额外资讯

多人游戏:
-
也可以看看:

lockedsetVehicleLocklockDriverlockCargolockTurret

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on January 9, 2010 - 22:50
Tankbuster
Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.

Posted on September 22, 2010
Grimm
If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.

Posted on April 2, 2013 - 12:55
Druid
From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player

Bottom Section

Posted on March 4, 2015 - 15:58 (UTC)
Killzone Kid
1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.

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