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编辑“
MaskMapper Tutorial for Visitor 3
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MaskMapper Tutorial for Visitor 3
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=== Importing into Visitor 3 === This is your checklist before importing: * Ensure you have your object named the same as you set during MaskMapper (this is '''VERY IMPORTANT'''!) and it is CASE SENSITIVE.[[Image:Maskmapper_visitor3_step3.jpg|thumb|right]] ** '''Please Read:''' ''It is very important that the object name is EXACTLY what it says in the Objects window. I.e. if you have the '''path in the name''' (e.g. aoraki\misc\pine), then the object name should include the path also.'' * Check your random orientation and size settings. These ARE used by the import script, so changing these will ensure your vegetation looks random. Open up visitor, and select the ''ImportObjects'' Script as shown below. Note: if you have not setup all the scripts, this menu you will be blank. You can find the ImportObjects.vis script in your Visitor 3 folder (usually c:\Program Files\Bohemia Interactive\Visitor 3\). [[Image:Maskmapper visitor3 step2.jpg]] When the script is run, select your file to import, and then let Visitor do its thing. I have imported up to 1.2 million objects with success, but on my 6GB machine over that I can out of memory. If you import in lower batches, you can import many million. It is recommended you do break your file into many files, if doing large numbers of objects.
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