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Mission Editor provides majority of tools required for designing a mission, but finishing touches are usually made outside of it. Briefings, custom scripts, multiplayer settings or final packing are only handled by separate files programs.

Mission Folder[ | ]

Folder Name[ | ]

File:Editor folder.jpg

Mission folder with the most common files

Missions are stored as folders with name composed of mission name set in Save window and world name:

<mission name>.<world Name>

Examples:

TopGun.abel
SpyGame.Chernarus
Domino.ProvingGrounds_PMC

World name matches the class in CfgWorlds


Folder Directory[ | ]

All single player missions are located in Missions folder, multiplayer missions can be found in MPMissions folder in same directory. Path varies depending on a project, see following table for specific directories:

Icon Game Path
File:Ofp 1.00.gif Arma: Cold War Assault %Arma: CWA directory%\Users\%player%\
File:Arma 1.00.gif Arma: Armed Assault My Documents\ArmA\
My Documents\ArmA Other Profiles\%player%\
File:Arma2 1.00.gifFile:Arma2oa 1.51.gif Arma 2
Arma 2: Operation Arrowhead
My Documents\ArmA 2\
My Documents\ArmA 2 Other Profiles\%player%\
File:TKOH 1.00.gif Take On Helicopters My Documents\Take On Helicopters\
My Documents\Take On Helicopters Other Profiles\%player%\
File:Arma3 1.00.gif Arma 3 My Documents\Arma 3\
My Documents\Arma 3 - Other Profiles\%player%\

Green text means variable, where you have to include either name of your profile or absolute path to an installed game.

Subfolders[ | ]

Within the mission folder, you can create as many subfolders as desired. As paths in mission are relative, you can refer to such subfolder using:

\subFolderName\desiredFile.sqf


Files[ | ]

Mission.sqm[ | ]

File:Editor folder mission.jpg

Example of mission.sqm

The mission.sqm file is generated automatically by the Mission Editor. Any action you perform in Mission, Intro, OutroWin or OutroLoose is saved in this file.

Once you have completed your new mission, it's always good practice to check the mission.sqm for presence of unwanted addons in addOns and addOnsAuto arrays. They contain CfgPatches classes of used addons.

class Mission
{
	addOns[]=
	{
		"missions_ew",
		"cacharacters2",
		"ca_modules_functions",
		"chernarus"
	};
	addOnsAuto[]=
	{
		"missions_ew",
		"cacharacters2",
		"ca_modules_functions",
		"chernarus"
	};

Apart from class Mission, list of addons is present also in class Intro, class OutroWin and class OutroLoose.


Description.ext[ | ]

File:Editor folder description.jpg

Example of Description.ext

Main article: Description.ext


Scripts[ | ]

File:Editor folder init.jpg

Example of *.sqf file

Main article: Script (File)

External script files are executed by filename, so they can have any filename the author chooses. There are however several special Event Scripts that are automatically executed by the game engine at certain times during the mission.

FSM[ | ]

File:Editor folder fsm.jpg

Example of *.fsm file

Main article: FSM


Briefing.html[ | ]

Main article: Briefing.html

File loaded automatically when the mission begins, providing mission plan and notes.

The briefing is broken into 4 main sections:

  • Notes
  • Plan
  • Objectives
  • Endings

To preview your briefing whilst in the editor, hold SHIFT while clicking 'Preview'.

Since ArmA 2, briefing.html is only used for the debriefing text. For more information see Arma 2 Briefing creation.

Overview.html[ | ]

File:Editor folder overview.jpg

Example of overview.html

Main article: Overview.html

The overview.html contains simple mission description and picture visible in main menu mission selection.

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