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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Move soldier into vehicle cargo position (Immediate, no animation).

基本句法

句法:
unitName moveInCargo vehicle
参数:
unitName: Object

vehicle: Object
返回值:
Nothing

替代句法

句法:
unitName moveInCargo [vehicle, CargoIndex]
参数:
unitName: Object

vehicle: Object

CargoIndex: Number
返回值:
Nothing

范例

范例1:
_soldierOne moveInCargo _jeepOne;

范例2:
_soldierOne moveInCargo [_jeepOne, 1];

额外资讯

多人游戏:
-
也可以看看:

moveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnergetCargoIndex

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion

If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: moveInCargo helo1 this assignAsCargo helo1 MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)


Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.


Killzone_Kid
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically. unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3]; Alternatively avoid this broken syntax all together and use: unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;

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