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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.

[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ...

基本句法

句法:
unitName moveInTurret [vehicle, turretPath]
参数:
unitName: Object

[vehicle, turretPath]: Array

vehicle: Object

turretPath: Array - see Description.
返回值:
Nothing

范例

范例1:
_soldierOne moveInTurret [_tank, [0, 0]]

额外资讯

多人游戏:
-
也可以看看:

allTurretsfullCrewassignAsTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerGetInTurret

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.


Posted on February 13, 2014
hcpookie
Examples for nested turrets:

MainTurret = _soldierOne moveInTurret [_tank, [0]]

CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]]

... where:

MainTurret is the standard BIS MainTurret... e.g: class Turrets { class MainTurret {}; };

CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };

Posted on March 18, 2014
Killzone_Kid
Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets: KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr }; Example call: hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]] See also allTurrets



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