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  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
Find entities in the sphere with given radius. If typeName(s) is (are) given, only entities of given type (or its subtype) are listed. This command returns only alive entities. If you need to return dead entities as well use entities command.

基本句法

句法:
position nearEntities radius
参数:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
radius: Number - radius of the sphere
返回值:
Array of Objects

替代句法

句法:
position nearEntities [typeName, radius]
参数:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
[typeName, radius]: Array
typeName: String or Array of Strings - typeName(s) to search for
radius: Number - radius of the sphere
返回值:
Array of Objects

范例

范例1:
_list = player nearEntities 20; _list = (position player) nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = (position player) nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = (position player) nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];

额外资讯

多人游戏:
-
也可以看看:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest and should be used instead of nearestObjects when suitable.

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