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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Find objects in a sphere with given radius. The first object in the returned array is not necessarily the closest one. If you need returned objects to be sorted by distance, use nearestObjects. If typeName is given, only objects of given type (or its subtype) are listed.

基本句法

句法:
position nearObjects radius
参数:
position: Position, Position2D or Object

radius: Number
返回值:
Array

替代句法

句法:
position nearObjects [typeName, radius]
参数:
position: PositionAGL, Position2D or Object

[typeName, radius]: Array

typeName: String

radius: Number
返回值:
Array

范例

范例1:
_list = position player nearObjects 50;

范例2:
_list = [_xpos,_ypos] nearObjects ["House", 20];

范例3:
_list = player nearObjects 20;

额外资讯

多人游戏:
-
也可以看看:

findNearestEnemynearestBuildingnearestObjectnearestObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on June 30, 2007 - 08:21
Kronzky
Units in vehicles are not detected via this command.
Posted on December 15, 2011 - 23:17
Tankbuster
In the second example, you can't omit the typeName parameter. It's required and you'll get an error if you don't supply it. Use "All" as an alternative to leaving it out. (CO 1.59)
Posted on January 3, 2013 - 19:59
Tankbuster
If you use the first example, it will return objects many more objects such as pollen, honeybees and crucially, triggers. Triggers will show in the returned array as "no shape" but you can use typeOf to get the classname, which will give "EmptyDetector". This will not return objects that don't have classnames such as plants, stones and some map objects like vehicle wrecks. nearestObjects will find objects without classnames.

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