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OA:Config Changes

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Config changes in OA 编辑

CfgAmmo 编辑

  • deflectionSlowDown
  • nvLock
  • weaponLockSystem
  • cmImmunity
  • class NVGMarkers
  • class HitEffects
    • Hit_Foliage_green

CfgMagazines 编辑

  • displayNameShort
  • maxThrowHoldTime
  • minThrowIntensityCoef
  • maxThrowIntensityCoef

CfgWeapons 编辑

  • irDistance
  • irLaserPos
  • irLaserEnd
  • useModelOptics
  • opticsID
  • weaponLockDelay
  • weaponLockSystem
  • cmImmunity
  • lockingTargetSound[]
  • lockedTargetSound[]
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • weaponInfoType
  • discreteDistance[]
  • discreteDistanceInitIndex
  • discretefov[]
  • discreteInitIndex
  • class OpticsModes
    • class StepScope
  • visionMode[]
  • thermalMode[]
  • simulation
  • class FlashLight

CfgVehicles 编辑

  • outsideSoundFilter
  • nvTarget
  • nvScanner
  • radarType
  • lockDetectionSystem
  • incommingMisslieDetectionSystem
  • class NVGMarkers
  • transportMaxBackpacks
  • soundLocked[]
  • soundIncommingMissile[]
  • turrentInfoType
  • forceNVG
  • htMin
  • htMax
  • afMax
  • mfMax
  • mFact
  • tBody
  • holdOffroadFormation
  • Scudeffect
  • backpack
  • canCarryBackPack
  • memoryPointCM[]
  • memoryPointCMDir[]
  • expansion
  • visionMode[]
  • thermalMode[]
  • class OpticsIn

New values 编辑

CfgDifficulties 编辑

  • cameraShake[]

CfgCoreData 编辑

  • rayModel = "ca\ca_e\data\laserBeam.p3d";

CfgCloudletShapes 编辑

  • cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";

UserActionsConflictGroups 编辑

  • "ZeroingUp",
  • "ZeroingDown",
  • "opticsMode",
  • "launchCM",
  • "nextCM",
  • "buldTerrainRaise10cm",
  • "BuldTerrainLower10cm",
  • "BuldTerrainRaise50cm",
  • "BuldTerrainLower50cm",

CfgInGameUI 编辑

  • shadow
  • class FLIRModeNames {FLIRModeName[] = {"WHOT","BHOT","HOT","HOT","RBHOT","BRHOT"};};
  • class TacticalDisplay: SideColors
    • targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
  • class Radar
  • class CommandBar
  • class CombatMode
  • class Cursor
    • throwCursorMinScale
    • throwCursorMaxScale
    • throwCursorFadeSpeed
    • shadow
    • infoTextShadow
  • class HitZones

CfgActions 编辑

    • class GunLightOn: None
    • class GunLightOff: None
    • class OpenBag: None
    • class TakeBag: None
    • class PutBag: None
    • class DropBag: None
    • class AddBag: None
    • class IRLaserOn: None
    • class IRLaserOff: None
    • class Assemble: None
    • class DisAssemble: None

CfgMarkerBrushes 编辑

  • class SolidBorder: Solid

CfgWorlds 编辑

  • class DefaultWorld
    • elevationOffset
    • class Weather
      • overcastTemperatureFactor
      • blackSurfaceTemperatureDelta
      • whiteSurfaceTemperatureDelta

RscText 编辑

  • fixedWidth
  • shadow

CfgMovesBasic 编辑

  • camShakeFire
  • ThrowPrepare

New classes 编辑

CfgMods 编辑

defaultAction = "http://www.arma2.com/mods";
class Expansion
{
 dir = "Expansion";
 name = "Arma 2: Operation Arrowhead";
 picture = "ca\ui\data\logo_arma2ep1_ca.paa";
 hidePicture = "true";
 hideName = "true";
 action = "http://www.arma2.com/arrowhead";
};

cfgFormations 编辑

class West
{
 class formColumnFixed
 class Staggered
 class Wedge
 class EchelonLeft
 class EcholonRight
 class Vee
 class Line
 class Diamond
 class File
};
class East: West
class Guer: West
class Civ: West

RscProgressNotFreeze 编辑

idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";

CfgCameraShake 编辑

posChangeCoef = 0.005;
rotXChangeCoef = 0.5;
rotYChangeCoef = 0.5;
rotZChangeCoef = 0.5;
performLERP = 1;
useDefaultValues = 1;
defaultPower = 12;
defaultDuration = 1;
defaultMaxDistance = 120;
defaultFrequency = 20;
defaultMinSpeed = 0;
defaultMinMass = 10000;
defaultCaliberCoefPlayerHit = 0.5;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleCoef = 0.05;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;

RscConfigEditor_Main 编辑

Source: All In One Config from CMB.

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