This scripting command must be executed on the server to work properly in multiplayer
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开始使用于
- 游戏:
- Armed Assault
- 版本:
- 1.00
描述
- 描述:
- This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
- _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _name: String - is profileName of the leaving player.
- _uid: String - is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
- _owner: (since Arma 3 v1.49) Number - is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
- _jip: (since Arma 3 v1.49) Boolean - is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
i Since Arma 3 v1.57 a stackable version of this EH is available: PlayerDisconnected In order to keep compatibility between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
基本句法
范例
- 范例1:
onPlayerDisconnected "diag_log [_id, _uid, _name]";
- 范例2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };
额外资讯
- 多人游戏:
- In MP onPlayerDisconnected is executed only on the server
- 也可以看看:
- onPlayerConnecteddidJIPdidJIPOwnerHandleDisconnect
注意事项
Notes
Bottom Section
- Posted on January 14, 2015 - 19:21 (UTC)
- AgentRevolution
- For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.