|Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.
|This page contains unofficial information.
Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.
Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.
These 'flags' (or attributes) are present in the following p3d's
File:O2L points.JPG These correspond to O2L 'Point Properties'
NHUUFdLS Surface xxxxxxx0 normal xxxxxxx1 on surface xxxxxxx2 above xxxxxxx4 under xxxxxxx8 keep height(fence) Lighting Face xxxxxx0x normal xxxxxx1x shine xxxxxx2x always in shadow xxxxxx4x full light xxxxxx8x half light decal xxxxx0xx normal xxxxx1xx decal (obsolete for A2) xxxxx2xx radio12 (OFP only) Fog xxxx0xxx none :ofp normal xxxx1xxx sky :ofp none xxxx2xxx normal :ofp sky User xxUUxxxx user 0..255 (obsolete for A2) H x1xxxxxx hidden vertex Normals x0xxxxxx by face x2xxxxxx fixed (normal) x4xxxxxx by impedence
File:O2L Face.JPG Corresponding to O2L 'face properties'.
0x00000010 - off (disable shadow)
Enable texture merging
0x01000000 - off (disable texture merging)
ZBias (0x00000300 mask)
0x00000000 - none 0x00000100 - low 0x00000200 - middle 0x00000300 - high
Lightning (0x003000a0 mask)
0x00000020 - both sides 0x00000080 - position 0x00200000 - flat 0x00100000 - reversed (transparent)
User (0xfe000000 mask)
0xfe000000 - user additional mark value (0..127)