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开始使用于
- 游戏:
- Operation Flashpoint
- 版本:
- 1.00
描述
- 描述:
- Person controlled by player. In MP this value is different on each computer and on dedicated server this value is null. In Intros and Outros this isn't set by default and must be assigned.
基本句法
- 句法:
- player
- 返回值:
- Object
范例
- 范例1:
player addRating 500;
额外资讯
- 多人游戏:
- -
- 问题:
- In MP the command is not initialised in functions called by initline or init eventhandlers.
- 也可以看看:
- isPlayerplayableUnitsselectPlayer
注意事项
Notes
- Posted on 20 Jul, 2010
- GalZohar
-
Before you use the player object (usually to avoid JIP issues) all you need is to run:
waitUntil {!isNull player}; Anything else you see in other scripts is equivalent and/or redundant. Of course JIP players may need more than just the player to point at the actual JIP player unit, but that's script/mission-specific. - Posted on 27 Jan, 2008
- Dr_Eyeball
-
(isNull player) is true for JIP players on their client during initialization.
After initialization, it will be set, making it valid again.
To cater for this, some people use code similar to the following in their spawned scripts: if (!isServer && (player != player)) then { waitUntil {player == player}; waitUntil {time > 10}; }; // 'player' will now be valid _action = player addAction ["heal", "heal.sqf", [], -1, false, false, ""];
See JIP/player topic for additional helpful information.
Bottom Section
- Posted on June 26, 2014 - 18:49 (UTC)
- Killzone Kid
-
player can actually be REMOTE object on player's PC: http://www.youtube.com/watch?v=m6IILtfa3cQ