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Introduced with Operation Flashpoint version 1.00
  

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開始使用於

遊戲:
Operation Flashpoint
版本:
1.00

描述

描述:
Sets a variable to the innermost scope as demonstrated in Example 3.
Since Arma 3 v1.53.132932 private can be used as keyword as shown in Example 4.

基本句法

句法:
private variableName
參數:
variableName: String
返回值:
Nothing

替代句法

句法:
private variableNameList
參數:
variableNameList: Array of Strings
返回值:
Nothing

替代句法2

句法:
private variable = value         (Since Arma 3 v1.53.132932)
參數:
variable: underscored variable, for example _myvar
value: Anything: value to assign to the variable
返回值:
Nothing

範例

範例1:
private "_varname";
範例2:
private ["_varname1", "_varname2"];
範例3:
_myvar = 123; systemChat str [_myvar]; // -- [123] call { systemChat str [_myvar]; // -- [123] private "_myvar"; systemChat str [_myvar]; // -- [any] _myvar = 345; systemChat str [_myvar]; // -- [345] }; systemChat str [_myvar]; // -- [123]
範例4:
Usage of private as keyword: private _myvar = 123; //is the same as private "_myvar"; _myvar = 123;

額外資訊

多人遊戲:
-
也可以看看:
Scope

注意事項

此處撰寫句法皆為可行用法. 可到官網[1]專頁回報錯誤. 你可以使用討論頁面或是論壇來進行討論.
新增注意事項 | 如何新增?

Notes

Posted on Sep 24, 2009 15:04
ColonelSandersLite

The example provided is fairly worthless without a context.
Using the private command allows you to declare a variable in the current scope, without regards to variables in a higher scope with the same name. Note that if you try to declare a variable without an underscore (meaning it's global) with the private command, it will cause an error. Specifically: "Error Local variable in global space".
Here's a code example with output for your benefit.
_foo = 10; if (true) then { private ["_foo"]; _foo = 5; player sideChat format ["%1", _foo]; }; player sideChat format ["%1", _foo]; In this example, the first sidechat (innermost) returns 5 while the second sidechat (outermost) returns 10.
if (true) then { private ["_bar"]; _bar = 5; player sideChat format ["%1", _bar]; }; In this example, the private command does nothing and is simply a waste of code, assuming there is no higher level code to interfere with the if statement.
Posted on August 4, 2010
Faguss
The higher scope is also the script from which the function has been called.
If you've got in the script: _a = 1; call compile loadFile "function.sqf"; hint format ["%1", _a]; And in the function.sqf: _a = 2; Game will display 2.

Inserting private "_a" in the function prevents the change and so number 1 will be displayed on the screen.

Bottom Section

Posted on February 25, 2015 - 17:06 (UTC)
DreadedEntity
Recursive loops require the use of private. Without it, your variables will be overwritten.
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