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  Arguments localEffects global

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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
Switches on remote control of the unit. Command needs to be executed locally to the player. If driver is remote it will get transferred to players PC.

基本句法

句法:
who remoteControl whom
参数:
who: Object -

whom: Object -
返回值:
Nothing

范例

范例1:
Set player remote control of driver:player remoteControl driver UAV; driver UAV switchCamera "Internal"; //switchCamera required //sometimes switchCamera is not needed player remoteControl driver UAV;

范例2:
Return control to player:objNull remoteControl driver UAV;

额外资讯

多人游戏:
-
也可以看看:

switchCameraselectPlayer

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

TeRp
You must use switchCamera in order to remote control the unit and.
You can only remoteControl characters, e.g. if yo want to remote control a car, you have to add a driver and use

"player remoteControl driver someVehicle".


Posted on Jan 25, 2010 - 14:35 (CEST)
Lou Montana
Arma 1.05 :

  • You can remoteControl multiple units at the same time.
  • It is not needed to switchCamera to the unit to be able to control it - it is needed to be able to fire with.
  • The switchCamera is fixed : the player can't change internal/external/optics view.
  • Do not think about it like a selectPlayer : it is used to give the control to the vehicle role the unit is in.
  • SwitchCamera to the vehicle the unit is in ; the camera will go depending the role you are remoteControlling.
  • The AI driver won't follow your vehicle move orders.
  • If the player dies, the death screen will appear, not automatically turning back to the player.
  • If you want to stop the remote control, use objNull as remote controller.
  • Example :
player remoteControl driver jeep1;  // will remoteControl it, you still will have full control of the player
jeep1 switchCamera "internal";  // fix the camera to the ''vehicle'' and not to (driver jeep1) !
waitUntil { !(alive jeep1) || !(alive player) };
objNull remoteControl driver jeep1;  // removes the remoteControlling
player switchCamera "internal";  // returns to the player

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