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开始使用于
- 游戏:
- Arma 3
- 版本:
- 1.50
描述
- 描述:
- Asks server to execute given scripted function or script command. The environment chosen for the execution is as follows:
- Scripted function - scheduled environment (suspension is allowed, i.e. spawn, execVM).
- Script command - unscheduled environment (suspension is NOT allowed).
基本句法
- 句法:
- params remoteExec [functionName, targets, JIP];
- 参数:
- params: Anything
Example for scripted function:// <params> spawn fnc_someScriptedFunction; <params> remoteExec ["fnc_someScriptedFunction", targets, JIP];
Example for script command:// someScriptCommand <params>; <params> remoteExec ["someScriptCommand", targets, JIP];
// <params1> someScriptCommand <params2>; [<params1>, <params2>] remoteExec ["someScriptCommand", targets, JIP];
- [functionName, targets, JIP]: Array
- functionName: String - function or command name.
While any function can be used, only commands and functions defined in CfgRemoteExec will be executed. - targets (Optional): [default: 0 = everyone]
- Number - the function will be executed only on client with the given owner ID. When 0, the function will be executed on each client including the one where remoteExec was called from. When 2, it will be executed only by server. When negative, it will be executed everywhere except for machines with the given client ID. Use -2 to target everyone except the server.
- Object - function will be executed only where unit is local
- Side - the function will be executed only on clients where the player is on the specified side
- Group - the function will be executed only on clients where the player is in the specified group. In order to execute the function where group is local pass owner of the group as param:
_myGroup remoteExec ["deleteGroup", groupOwner _myGroup]; - Array - array of any of types listed above
范例
- 范例1:
// runs hint "hello" on each connected client "hello" remoteExec ["hint"];
- 范例2:
// runs hint "hello" on first connected client "hello" remoteExec ["hint", 3];
- 范例3:
// runs hint "hello" everywhere but server "hello" remoteExec ["hint", -2];
- 范例4:
// runs hint "hello" everywhere but server, JIPs the message // and returns e.g. "3_1" as a unique JIP id myJipID = "hello" remoteExec ["hint", -2, true];
- 范例5:
// runs hint "hello" everywhere but server, JIPs the message under ID "some_JIP_ID" // replacing any previous message with this ID in the JIP queue. "hello" remoteExec ["hint", -2, "some_JIP_ID"];
- 范例6:
// runs "someFuncWithNoArgs" on each connected client remoteExec ["someFuncWithNoArgs"];
- 范例7:
// removes a message identified by "IamUnique" from the JIP queue remoteExec ["", "IamUnique"];
- 范例8:
// all clients will have their ammo set to 1 for their current weapon {player setAmmo [primaryWeapon player, 1];} remoteExec ["bis_fnc_call", 0];
- 范例9:
// Object obj will have its ammo set to 1 where it is local [obj,[primaryWeapon obj, 1]] remoteExec ["setAmmo", obj];
- 范例10:
myJipID = "hello" remoteExec ["", 0]; if (isNil "myJipID") then { hint "empty function name is not allowed"; };
额外资讯
- 多人游戏:
- -
- 也可以看看:
- remoteExecCall BIS_fnc_MP Remote Execution
注意事项
- Posted on June 30, 2015 - 12:52 (UTC)
- Richardbiely
-
While it is true that this function executes the desired scripted command/function by calling it, it does not mean remoteExecCall itself will be executed right away. Therefore, calling remoteExecCall is by no means a replacement for calling scripted commands/functions directly.
Example:
remoteExecCall ["func1"]; call func2; // func2 can be executed sooner than func1
call func1; call func2; // func2 will always execute after func1.
- Posted on December 29, 2015 - 20:28 (UTC)
- AgentRev
-
remoteExec and remoteExecCall are currently filtered by BattlEye's remoteexec.txt, the string passed to BattlEye is formatted the same way as the following example's output:
format ["%1 %2", functionName, str params]
- Posted on January 15, 2016 - 15:51 (UTC)
- VariatoX
-
Executing commands/functions via remoteExec is more faster than using BIS_fnc_MP. Tested with BIS_fnc_codePerformance in ArmA 3 1.52.
['"string" remoteExec ["hint",player];',[],100] call BIS_fnc_codePerformance; //Result ~0.1ms
['["string","hint",player] call BIS_fnc_MP;',[],100] call BIS_fnc_codePerformance; //Result ~0.6ms
- Posted on March 24, 2016 - 14:09 (UTC)
- Revo
-
The INCORRECT way to call reveal command on a certain object for every player:
[player, _desired_object] remoteExec ["reveal", 0];
In this case player object will be the object obtained on the computer where remoteExec is initiated. If it is dedicated server, player will be objNull, if it is client, player would be player object on this client. In any case this will not reveal _desired_object for all connected players.
The CORRECT way:[_desired_object, {player reveal _this}] remoteExec ["call", 0];
The _desired_object will be identical on every client, this is what we want, but player will refer to individual player on each client, so _desired_object will be revealed to all connected players.