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开始使用于
- 游戏:
- Armed Assault
- 版本:
- 1.00
描述
- 描述:
- Sets vehicle as respawnable in MP game. The vehicle will be spawned at the locality and coordinates it was prior to destruction. If respawn type is set to base respawn (type 3) and vehicle respawn marker is provided (respawn_vehicle_XXXSIDEXXX), vehicle will spawn on the marker.
NOTE: Command has to be executed where vehicle is local
基本句法
- 句法:
- vehicle respawnVehicle [delay, count]
- 参数:
- vehicle: Object
- [delay, count]: Array
- delay: Number - Delay in seconds between respawns. (-1 to use respawnDelay from description.ext)
- count: Number (Optional) - How many times to respawn vehicle in total. (0 - unlimited respawns)
- 返回值:
- Nothing
范例
- 范例1:
car respawnVehicle [5, 3];
'car' will respawn at the predefined marker for the side after 5 seconds. The unit will respawn 3 times.- 范例2:
car respawnVehicle [30];
'car' will respawn at the predefined marker for the side after 30 seconds. The unit will respawn an unlimited number of times.
额外资讯
- 多人游戏:
- -
- 也可以看看:
- playerRespawnTimesetPlayerRespawnTime
注意事项
Notes
Bottom Section
- Posted on May 28, 2007 - 16:38 (CEST)
- Sy
-
For this command to work (in MP) you need the appropriate markers in the mission.
The markers are...
respawn_vehicle_west respawn_vehicle_east respawn_vehicle_guerilla respawn_vehicle_civilian
Also, by default it will use respawnDelay from the description.ext as mentioned unless you specify
respawnVehicleDelay = x;
Where x is delay in seconds.
In Multiplayer the respawned vehicle remains local to the client who was the last driver of the vehicle or the client who was the leader of the last AI driver of the vehicle. If the vehicle has yet to be driven or the AI driver is local to the Server then the respawned vehicle will be local to the Server.