点击图片可看到更多讯息
开始使用于
- 游戏:
- Operation Flashpoint
- 版本:
- 1.00
描述
- 描述:
- Reveals a target to a group. If toWhom is a unit, unit's group is considered. If toWhom is a vehicle, vehicle commander's group is considered.
The knowledge value will be set to the highest level any unit of the revealing side has about the revealed target. If the revealing side has no knowledge about the revealed target, the value will be set to 1.
Since ARMA 2 OA 1.60 the alternative syntax is available. Values greater than or equal 1.5 reveal the side of the target, too.
The knowledge level can only be increased, not decreased by this command.
In MP targetKnowledge and knowsAbout infos get updated only on the PC where command was executed.
基本句法
- 句法:
- toWhom reveal target
- 参数:
- toWhom: Object or Group which receives revealing information
- target: Object which is revealed
- 返回值:
- Nothing
替代句法
- 句法:
- toWhom reveal [target, accuracy]
- 参数:
- toWhom: Object or Group which receives revealing information
- target: Object which is revealed
- accuracy: Number - knowledge value, clamped to 0...4 range
- 返回值:
- Nothing
范例
- 范例1:
_soldierOne reveal _soldierTwo; //soldierOne received information about soldierTwo
- 范例2:
player reveal cursorTarget; //player receives information about the object below its cursor
- 范例3:
_soldierOne reveal [_soldierTwo, 1.5];
额外资讯
- 多人游戏:
- -
- 也可以看看:
- nearTargetsknowsAbout
注意事项
Notes
- Posted on January 15, 2007
- Ceeeb
- In OFP v1.96, When a target is revealed to a unit, it's knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See knowsAbout for more details about knowsAbout ratings and limitations.
- Posted on January 24, 2008
- Doolittle
- Use reveal to allow client to see a created vehicle faster - the associated menu interaction will become available therefore, like the player has option to get in sooner. _tank = "M1A1" createVehicle (position player); player reveal _tank; //get in user actions become available instantly
- Posted on January 15, 2012
- kju
- The same idea from Doolittle's note applies to beaming of units. If you setPos an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker.
- Posted on January 15, 2012
- kju
- Revealing a targetUnit will also add it to nearTargets database of the given sourceUnit. The quality/detail level of the info depends on the knowsAbout value used with reveal. More detail in the nearTargets page.
Bottom Section
- Posted on October 21, 2014 - 15:37 (UTC)
- Killzone Kid
-
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:
{player reveal _x} forEach allUnits;