This page contains basic instructions on how to use this system in your missions.
This system is not considered done and it is still subject to change.
It may change rapidly, use it carefully on your own risk.
Revive offers a grace period of incapacitation for players killed during multiplayer gameplay. Team mates can then choose to revive incapacitated players, quickly getting them back into the fight instead of forcing them to respawn.
The system acts as a Respawn Template and can be used in conjunction with others. (Note: Currently limited to "MenuPosition" and "MenuInventory".)
reviveDelay = 6; // The time it takes to revive a unit. Will be halved if you have a Medikit. (Default: 6 seconds.)
reviveForceRespawnDelay = 3; // The time it takes to force your respawn while incapacitated. (Default: 3 seconds.)
reviveBleedOutDelay = 120; // The time it takes for a unit to bleed out. (Default: 2 minutes.)