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====Main Table==== {| class="bikitable" ! Function/variable ! type ! max. size ! description ! what value is set by the Arma3 server |- | ''SteamGameServer_Init'' | | | Initialize steam server object, and set server properties which may not be changed. Sets the version of the server. | To set version of the server |- | SetProduct() | string | | Game product identifier. Identifies to what Steam game the session belongs. | constant string "Arma3" for all sessions |- | ''SetGameDescription()'' | string | 64 chars | Description of the game. This is a required field and is displayed in the steam server browser | mission name |- | ''SetModDir()'' | string | 32 chars | If your game is a "mod," pass the string that identifies it. | constant string "Arma3" for all sessions |- | SetDedicatedServer() | bool | true/false | Is this is a dedicated server? The default value is false. | set to true if server is dedicated, false otherwise |- | ''SetMaxPlayerCount'' | int | | Max player count that will be reported to server browser and client queries | maximum possible number of players in the mission |- | ''SetBotPlayerCount'' | int | | Number of bots. Default value is zero | not used |- | ''SetServerName'' | string | 64 chars | Set the name of server as it will appear in the server browser | game session name |- | ''SetMapName'' | string | 32 chars | Set name of map to report in the server browser | name of the map (altis, stratis...) |- | ''SetPasswordProtected'' | bool | true/false | If session is password protected | set to true if server is password protected |- | SetSpectatorPort | int | | Spectator server. The default value is zero, meaning the service is not used. | not used |- | SetSpectatorServerName | char | 32 chars | Name of the spectator server. (Only used if spectator port is nonzero.) | not used |- | ''SetGameTags'' | char | 128 chars | Sets a string defining the "gametags" for this server, this is optional, but if it is set it allows users to filter in the matchmaking/server-browser interfaces based on the value | used for various parameters, described below. |- | SetGameData | char | 2048 chars | Sets a string defining the "gamedata" for this server, this is optional, but if it is set it allows users to filter in the matchmaking/server-browser interfaces based on the valuedon't set this unless it actually changes, it's only uploaded to the master once (when acknowledged) | not used |- | SetRegion | char | | Region identifier. This is an optional field, the default value is empty, meaning the "world" region | not used |- | ''SetKeyValue'' | char, char | 127 chars per pair max 1300 for all pairs | sets key/value pair for the session. All pairs can't take more than 1300 characters (about 11 pairs max). | used for storing: * GLoadedContentHash (1 pair), * modHashes (2 pairs), * modNames (2 pairs), * sigNames (2 pairs), * param1 (1 pair), * param2 (1 pair), * timeLeft (1 pair), * country (1 pair). |}
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