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Say2D

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  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
Plays given sound in 2D

基本句法

句法:
from say2D sound
参数:
from: Object - origin of the sound

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
返回值:
Nothing

替代句法

句法:
from say2D [sound, maxTitlesDistance, speed]
参数:
from: Object - origin of the sound

[sound, maxTitlesDistance, speed]: Array

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext

maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.

speed (Optional): Number - pitch of the sound. Default: 1.
返回值:
Nothing

替代句法2

句法:
[from, to] say2D sound
参数:
[from, to]: Array

from: Object - origin of the sound

to: Object - target

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
返回值:
Nothing

替代句法3

句法:
[from, to] say2D [sound, maxTitlesDistance, speed]
参数:
[from, to]: Array

from: Object - origin of the sound

to: Object - target

[sound, maxTitlesDistance, speed]: Array

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext

maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.

speed (Optional): Number - pitch of the sound. Default: 1.
返回值:
Nothing

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

saysay3DplaySoundcreateSoundSource

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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