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  Arguments globalEffects local

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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
Plays given sound in 2D

基本句法

句法:
from say2D sound
参数:
from: Object - origin of the sound

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
返回值:
Nothing

替代句法

句法:
from say2D [sound, maxTitlesDistance, speed]
参数:
from: Object - origin of the sound

[sound, maxTitlesDistance, speed]: Array

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext

maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.

speed (Optional): Number - pitch of the sound. Default: 1.
返回值:
Nothing

替代句法2

句法:
[from, to] say2D sound
参数:
[from, to]: Array

from: Object - origin of the sound

to: Object - target

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
返回值:
Nothing

替代句法3

句法:
[from, to] say2D [sound, maxTitlesDistance, speed]
参数:
[from, to]: Array

from: Object - origin of the sound

to: Object - target

[sound, maxTitlesDistance, speed]: Array

sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext

maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.

speed (Optional): Number - pitch of the sound. Default: 1.
返回值:
Nothing

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

saysay3DplaySoundcreateSoundSource

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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