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开始使用于
- 游戏:
- Operation Flashpoint
- 版本:
- 1.27
描述
- 描述:
- Selects the given weapon.
Note: For weapons that have more than one muzzle, you have to input the muzzlename and not the weaponName.
The only weapons that have muzzleNames seem to be rifles with grenade launchers, handgrenades, smokeshells and satchels.
In all other cases the weaponName must be used. Fortunately, in OFP, in most cases, both names are the same. But check.
In ArmA the weaponNames and muzzleNames are different.
For muzzle names see cfgWeapons.
NOTE: The unit must be local to the PC on which command is executed.
基本句法
范例
- 范例1:
_soldier1 selectWeapon "LAWLauncher";
- 范例2:
player selectWeapon "M203Muzzle";
额外资讯
- 多人游戏:
- -
- 也可以看看:
- fireforceWeaponFireprimaryWeaponhandgunWeaponsecondaryWeaponweaponsaction SwitchWeaponaction SwitchMagazine
注意事项
Notes
- Posted on 5 Aug, 2008
- Dr_Eyeball
-
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf// Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };
- Posted on 22 Mar, 2010
- MaestrO.fr
-
Can be used with primaryWeapon to select the primary weapon.
An example with muzzle care (see Dr_EyeBall note) :
if ( (primaryWeapon player) != "") then { private['_type', '_muzzles']; _type = primaryWeapon player; // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };