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  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Search for selection in the object model (first in the memory level, then in geometry LODs).
Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated) in render time scope. If a selection does not exist [0,0,0] is returned.

基本句法

句法:
object selectionPosition selectionName
参数:
object: Object
selectionName: String
返回值:
Array - in format PositionRelative ([x,y,z] relative position in model space)

替代句法

句法:
object selectionPosition [selectionName, LODName]        (Since Arma 3 v1.49.13166)
参数:
object: Object
[selectionName, LODName]: Array
selectionName: String
LODName: String - LOD name, one of the following:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
返回值:
Array - [x,y,z] relative position in model space

范例

范例1:
_inModelPosition = player selectionPosition "head_hit";
范例2:
_inModelPosition = player selectionPosition "pelvis";
范例3:
_inModelPosition = player selectionPosition "head";
范例4:
_inModelPosition = player selectionPosition "camera";

额外资讯

多人游戏:
-
也可以看看:
modelToWorld

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.

Bottom Section

Posted on July 29, 2015 - 09:35 (UTC)
Jezuro
Since 1.49.131660, you can use an alternative syntax:

object selectionPosition [selectionName, lodName]

lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"

If the given selectionName is not found in the given lod, [0,0,0] is returned.
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