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==Example Configuration File== The server has less values compared to a client version. === Server === ==== Armed Assault ==== '''Annotation:''' Since 1.05 there are five more options available. Updates will follow as soon as their influence on the game is known. <pre> class Difficulties { class regular // Displayed as "Cadet" { class Flags { // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it. Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" Map=1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides. UnlimitedSaves=1; // Enables saving permanently. For single player missions. But you then can only load the last save state. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking. }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.350000; // Friendly tactics skill skillEnemy=0.350000; // Enemy tactics skill precisionFriendly=0.350000; // Friendly shooting precision precisionEnemy=0.350000; // Enemy shooting precision }; class veteran // Most of the options from above are not available, because they're off by default. { // Also soldiers/vehicles die sooner upon damage (have no armor or body armor). class Flags { HUD=1; // Shows you leaders location and your position in formation HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=0; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers UltraAI=0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP VonID=0; // (1.09 and later) When using VoN, display the name of the player speaking. }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.850000; skillEnemy=0.850000; precisionFriendly=0.850000; precisionEnemy=0.850000; }; }; </pre> ==== ArmA II ==== This is how the default difficulty settings part of the server's .arma2profile file would look: <pre> class Difficulties { class Recruit { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonID = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.55; precisionEnemy = 0.3; }; class Regular { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonId = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.7; precisionEnemy = 0.5; }; class Veteran { class Flags { 3rdPersonView = 1; armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed clockIndicator = 0;// Cannot be changed deathMessages = 1; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 1; hudGroupInfo = 0; hudPerm = 0;// Cannot be changed hudWp = 0;// Cannot be changed hudWpPerm = 0;// Cannot be changed map = 0;// Cannot be changed netStats = 1; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0;// Cannot be changed vonId = 0; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.9; precisionEnemy = 0.75; }; class Mercenary { class Flags { 3rdPersonView = 0;// Cannot be changed armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed clockIndicator = 0;// Cannot be changed deathMessages = 0; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 0;// Cannot be changed hudGroupInfo = 0;// Cannot be changed hudPerm = 0;// Cannot be changed hudWp = 0;// Cannot be changed hudWpPerm = 0;// Cannot be changed map = 0;// Cannot be changed netStats = 0; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0;// Cannot be changed vonID = 0; weaponCursor = 0;// Cannot be changed }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 1; precisionEnemy = 1; }; }; </pre> ==== Arrowhead ==== <pre> class Difficulties { class Recruit { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; cameraShake = 0; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonID = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.55; precisionEnemy = 0.3; }; class Regular { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; cameraShake = 1; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonId = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.7; precisionEnemy = 0.5; }; class Veteran { class Flags { 3rdPersonView = 1; armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1; clockIndicator = 0; deathMessages = 1; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 1; hudGroupInfo = 0; hudPerm = 0;// Cannot be changed hudWp = 1; hudWpPerm = 0;// Cannot be changed map = 0; netStats = 1; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0; vonId = 0; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.9; precisionEnemy = 0.75; }; class Mercenary { class Flags { 3rdPersonView = 0;// Cannot be changed armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1;// Cannot be changed clockIndicator = 0;// Cannot be changed deathMessages = 0; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 0;// Cannot be changed hudGroupInfo = 0;// Cannot be changed hudPerm = 0;// Cannot be changed hudWp = 0;// Cannot be changed hudWpPerm = 0;// Cannot be changed map = 0;// Cannot be changed netStats = 0; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0;// Cannot be changed vonID = 0; weaponCursor = 0;// Cannot be changed }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 1; precisionEnemy = 1; }; }; </pre>
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