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  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
Server time synchronized to clients. Returns always 0 in Singleplayer.
Note that in ArmA2 1.05 Final, this command only returns the time since the Server was actually started.



NOTE: serverTime is available to both server and clients and shows the same value when synced. The only time it is not synced is on the server, right after server restart and only for the first 300 seconds. Client side serverTime is synced from the start. serverTime is also different from server time and server diag_tickTime

基本句法

句法:
serverTime
返回值:
Number

范例

范例1:
hint format ["Synced server time : %1", serverTime];

额外资讯

多人游戏:
-
也可以看看:

timediag_tickTimedatemissionStart

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Sep 8, 2010(CEST) 19:31
Crowe
There is a bug in this command, about 3 minutes after missionstart this command returns something completely different. See http://dev-heaven.net/issues/13581 for further infomation.

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