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SetDetailMapBlendPars

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Introduced with Arma 3 version 1.02
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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开始使用于

游戏:
Arma 3
版本:
1.02

描述

描述:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.

基本句法

句法:
setDetailMapBlendPars [fullDetail, noDetail]
参数:
[fullDetail, noDetail]: Array

fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail

noDetail: Number - threshold distance in metres after which the texture detail will be switched off
返回值:
Nothing

范例

范例1:
setDetailMapBlendPars [20, 50];

范例2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);

额外资讯

多人游戏:
-
也可以看看:

setViewDistanceviewDistancesetTerrainGridgetObjectViewDistancesetObjectViewDistance

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
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Notes

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